Remote Code Execution Vulnerability in Godot through 3.1: Incorrect Deserialization Policy

Remote Code Execution Vulnerability in Godot through 3.1: Incorrect Deserialization Policy

CVE-2019-10069 · HIGH Severity

AV:N/AC:L/AU:N/C:P/I:P/A:P

In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.

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